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Discussion: The schematics of Atlantis

I think this is my first discussion post about SGA. It does contain several oblique references to things in season 4, but nothing that will truly spoil you if you haven't seen the episodes.

I have been trying to work on an SGA fic that has long been sitting dormant and I realized that the biggest sticking point for me is still the same thing I was running into before I put it down...

I don't know where things in Atlantis are!

I am trying to write a scene where the boys are going from the armoury to the ZPM room to one of the labs. Atlantis has been attacked; there are Wraith in the city. Only... I don't know where the freakin' armoury IS! And if the transporters are inoperable, I need to detail the journey. But I can't!

Are there City schematics somewhere that show an actual layout of where things are in relation to each other?

I mean, okay, we *know* that the command center and gateroom are at the top of the central tower, the Puddlejumper bay right above that; I think most of the fandom assumes (and this may be canonical) that the living quarters are near by. Judging by the view out the windows of the commissary, it appear to be located near the top of the central spire since you look down on most of the city and you can see several of the piers in the distance.

What I want to know:

Is the ZPM room in the central tower? (and hello, does it have a name other than ZPM room? Power room? Something?) I am assuming it is in the tower of course, but where? Same level as the command center? That doesn't seem to make sense, it feels too vulnerable. So...

Where is the Chair room in relation to the ZPM room? Again I am assuming that it is in the tower, because that seems logical, but again, what level? Now, this begs the question...

Auxiliary Control is somewhere deep in the tower, presumably in case the command centre is rendered inoperable. Is this or is this not the same location as the chair? That *would* make sense to me. It seems like a good idea, since I am assuming the chair location must be heavily shielded and a back up command center would be shielded as well. kinda like Auxiliary control on the Enterprise - buried safe and secure, and god help us all if Riley gets himself locked in there and start singing "I'll take you home again, Kathleen!"

So, okay, maybe I'm kinda of a geek. Shut up! Anyway...

ZPM aside, there are also 5 naquadah generators. Are they in the tower? Or are they off in outlying sections of the city at the end of various piers? It would seem to make sense that they were distributed around the City, bu again, this is never made clear. And how exactly did they wire them in? I mean, you can't just rip a panel off and plug a generator into the electrical system. Were there pre-existing back up power rooms of some sort?

Cuz again, I am thinking that would make sense that each outlying section would have some sort of self contained back up generator in case there was some sort of catastrophic failure and the ZPM machine (Power Core? Main Generator? What the hell is that thing called, anyway?) needed to be taken offline for repairs or whatever. And it would mean that there were hand dandy location in which to plonk down the naquadah generators and plug em in. Logical, yes?

Another things that bugs me... where exactly are the grounding stations? I was assuming that these were actually out at the edges of 4 of the piers, but then I thought that was weird, wouldn't they have made a grounding station for each section?

Where is Sheppard's office? I'm trying to remember - have we ever seen it? is it *in* the armoury? Is that near the gate? Clearly they have an embarkation room (and wasn't it fun to watch Ronon pull a protesting Rodney from it) but is that next to the armoury? Do they have more than one? Perhaps scattered weapons lockers around the city - I know that I have read about that in more than one fic and I *highly* approve of the idea. But, has anything actually been established in canon and if so, is there any clue as to *where*?

Finally; where the hell is the main concentration of labs anyway? We see John scaling the freakin' tower in one episode, so clearly some of the lab are in the central spire. But we have also seen camera pans indicating that some things are places in completely disparate sections of the city. So, are they just scattered around randomly?

I know there are transporters and all, but this is an immense city. and we see that there is a lot of movement involved in just getting around in the tower. Not knowing where things are *bgs* me. A lot.

I suppose it's too much to ask, but I am kind of a geek when it comes to this kind of thing. I actually owned a set of blueprints for a Klingon D7 Battlecruiser once and still have my pre-Okuda out of print copy of Starfleet Command Line Officers Requirement manual. With complete schematics of every tricorder, Feinberger, cruiser and dreadnought in the Trekiverse.

So. Comments? Suggestions? Thoughts? Ideas? Bueller?

Help me out here, people.

Comments

ferret_kitty
Aug. 10th, 2008 06:13 pm (UTC)
Here's an [on-screen schematic] from S1 The Eye. If I had to guess, I would say that it's showing power flow throughout the city.

I think most of the fandom assumes (and this may be canonical) that the living quarters are near by.

I don't know if it's cannonical or not, but after the discovery of the transporters, the location of the quarters wouldn't matter. They might still be centrally located, just to conserve power and all that, but I could see arguments for having them spread out more, too.

Is the ZPM room in the central tower?

If I had to guess, I would say that it's at the bottom of the central tower. Centrally located, but still less vulnerable. Having it anywhere else (one of the arms, for example) wouldn't make as much sense, tactically, because you wouldn't want to have it destroyed in a fight.

Not that the Ancients thought like that, because they had shields and presumably knew how to create more ZPMs, so they might not have designed it to be the most logical, but then, having at the base of the central tower still makes sense, so that's where I would put it, if it were me.

Where is the Chair room in relation to the ZPM room? Again I am assuming that it is in the tower, because that seems logical, but again, what level?

My guess would be not too far above the ZPM room, near the bottom of the tower. Like you say, defensible position. And I suspect that, if they thought to have an auxiliary control room, they probably would have put it in the same place as the chair, because the person in the chair has control over Atlantis, so the people supporting him/her would have to be nearby. Logically speaking.

ZPM aside, there are also 5 naquadah generators.

All of your power questions might be answered by re-watching S1.03 - Hide and Seek, where they have the energy sucking monster and they have to move it around. That being said, I haven't rewatched the episode (my Season One is with a friend), but I can tell you that the naquadah generators ARE dispersed throughout the city, and I would assume that some places are better than other to have them, but that they can be hooked up anywhere, given enough time.

Another things that bugs me... where exactly are the grounding stations? I was assuming that these were actually out at the edges of 4 of the piers, but then I thought that was weird, wouldn't they have made a grounding station for each section?

Isn't there a scene in The Storm where Rodney says "Here are the four grounding stations. [Gesturing to a map.] I'm going to take these two, and Sheppard, you take the other two. They're just a brisk walk from here. And by brisk, I mean far, and by walk, I mean run." Or something like that? (I love that line.) I don't think you'd need a grounding station for each section, but I don't know as much about electrical engineering as I'd like to.

Where is Sheppard's office?

That would be a question to pose to a military person, if one hasn't already responded. It would be in the most logical place, but I don't know where that is.

Finally; where the hell is the main concentration of labs anyway?

I suspect that each of the labs are scattered through the city where each group of scientists found a preponderance of things that they wanted to study. But that would just be my thought. *shrugs*





shaddyr
Aug. 11th, 2008 04:43 am (UTC)
I don't know if it's cannonical or not, but after the discovery of the transporters, the location of the quarters wouldn't matter. They might still be centrally located, just to conserve power and all that, but I could see arguments for having them spread out more, too.

I was rewatching bits of S1 episodes today, and in Hide and Seek Sheppard actually limited people to finding quarters within a proscribed distance of the command center - it was all that was certified as safe at the time. We got to see the areas highlighted in yellow on the city schematic.

I assume that since that time people have been able to spread out organically since more scientists and military personnel have come to Atlantis, but I am guessing that folks probably tend to stick to a certain area as residential housing just because it's more convenient to be around friends and colleagues.

Pure speculation on my part.

ferret_kitty
Aug. 11th, 2008 04:06 pm (UTC)
That's a fair point. I need to see Season One again. *frowns* Shows what I get for lending my DVDs to friends who live far away. Ah well.

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